Abstract ID: 3388

Primary Topic: Clinical skills-building
Secondary Topic: Integrative medicine delivery models

Using Interactive Medicine Apps & Technologies for the Treatment of Health Conditions; A Hands on Usability Workshop
Paula Gardiner, MD, MPH; Robert Bonakdar, MD, , San Diego, CA, United States

Late Breaker: No

Overview

There are thousands of different technologies available for patients to treat and manage their health conditions.  Integrative medicine techniques (mindfulness, nutrition, and coaching) have become popular subjects for apps and technologies. This hands-on workshop gives the attendee a first-hand experience of technology (apps, devices, and HIPAA compliant telehealth services) for the treatment and monitoring for health conditions including chronic pain and diabetes. There are many apps/devices available to patients and our workshop will give an overview of how the evaluate the evidence, benefits, and risks of these technologies.

Rationale

It is important for clinicians and researchers to be able to advise their patients on evidenced based integrative medicine apps, devices, and telehealth services

Objectives

Objectives: By the end of this sessions participants will be able to:

List three components of what makes an evidenced based technology

Explain the pros and cons of usability testing

List 2 resources on where to find evidence reviews on technology 

Methods/Session Format

  1. Introduction to types of technology (10 min)
  2. Discussion: Components of excellent patient technology and how to interpret the research (10 min)
  3. Guidelines: How to perform usability testing on your technology (10 min)
  4. Experiential stations for participants to rotate through:
    • Station 1 Mindfulness Apps (20 min)
    • Station 2 Nutrition/fitness Apps (20 min)
    • Station 3 Coaching Apps (20 min)

Outline

  1. Introduction to what types of technologies are available on the market and which have been tested.
  2. Components of excellent patient technology and how to interpret the research
  3. Guidelines: How to perform usability testing on your technology
  4. Experiential stations:
    • Station 1 Mindfulness Apps
    • Station 2 Nutrition/fitness Apps
    • Station 3 Coaching Apps

Materials to be Distributed

Hand out of all the technologies discussed during the session